Map Editor version (August 12, 2012) Official Feedback

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Re: Re: Map Editor version (August 12, 2012) Official Feedba

Postby jasonh300 » Mon Aug 13, 2012 7:43 pm

dmcconachie wrote:I wouldn't be against the second tier AM having original rights.


That wouldn't solve the problem of the bad Level 3 and Level 4 editors...and there are a number of them in the US who have reached 200,000 edits with 195,000 of them being worthless.

omeganon wrote:Just my $0.02... Based on what I know (and my past as a Linux systems admin), I would think it would be possible to script up the creation of a hypothetical town (using images from an existing city/town) with a pre-created set of road problems and UR's, plop it in the middle of a desert and ask an AM requestor to fix the town. They could be automatically scored based on their correct/incorrect edits and if they have a passing score they get AM rights. This could all be re-set for the next test, leading to a standardized test for AM rights.


Not a bad idea for a "road test". But there should also be a lengthy multiple choice exam based on the material in the Wiki. This would guarantee that they've read it at least once, even if they do it open-book.

However, in order for this to work, a purge is needed. The inactive, and editors that we can show to not be an asset to the community need to be dropped to level (0) and if they want to continue editing, they need to take the test.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Tue Aug 14, 2012 1:43 am

The drawn roads are not panning in concert with the bing map or the selected roads.

Here's the permalink: https://www.waze.com/editor/?zoom=4&lat ... TTTTTTTTFT


Can't reproduce it, but I've seen something like that before. Permalink usually gets rid of it, but if not, delete your cookies, close Chrome, reopen and try again.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Wed Aug 15, 2012 12:57 am

AndyPoms wrote:The only way around it was to delete it road (which I know is against Best Practices) and recreate it...


In this case, it's not against Best Practices. The only time that comes into play is deleting a heavily trafficked segment because you'll lose the drive data. A cul-de-sac loop (or any residential street for that matter) isn't going to have any significant data, regardless of how much it's been driven. Just by being a loop, it's corrupt data. It shouldn't be possible for it to exist. So just go ahead and delete and redraw it. And if it's a loop at the end of a cul-de-sac, unless the loop is so large that it generates MPs, delete it and make it a dead-end.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Wed Aug 15, 2012 1:07 am

AndyPoms wrote:I couldn't find the words to say that, but I did make the changes because proper routing was more important to me than preserving whatever data (if any) was on the segment...

It was a big loop, shaped like the letter "P" with many houses around the loop.


Exactly. Residential isn't going to have any significant traffic data. A 20 MPH street with a "traffic jam" showing 10 MPH isn't going to make any difference in routing anyway.

And unless someone gives a better suggestion, sometimes you have to delete high-traffic stuff to get things working (as a last resort). Routing is always more important. It's not something you should have to do often, or make a habit of, but IME, the traffic data builds back up pretty quickly anyway.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Wed Aug 15, 2012 5:16 pm

I believe the minimum segment length is 1 meter. I'm not sure how that would apply to a roundabout though.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Wed Aug 15, 2012 6:09 pm

AlanOfTheBerg wrote:
jasonh300 wrote:I believe the minimum segment length is 1 meter. I'm not sure how that would apply to a roundabout though.

I've found some which I would swear would be longer but I still couldn't get to save, but I haven't done significant testing.


Sorry...that didn't come out right. 1 meter won't work.

A while back, I did some experimenting with trying to prevent routing to an almost undrivable street that Waze insisted on routing everyone through. I inserted tiny parking lot roads at each end of the torn up sunken street. The shortest I could save was 2m. Anything shorter than that gave some sort of error.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Thu Aug 16, 2012 6:14 pm

omeganon wrote:
AlanOfTheBerg wrote:They may know the area, but the person who joined Waze three days ago and now has AM status over at least their entire city or more is where the big problems is.


Hyperbole? Surely Waze is not giving out AM rights that easily. That implies that there's no vetting process _at all_. I understand that Waze has conflicting interests; one to have an updated map which requires lots of community support but also the need to have an accurate map. By giving AM rights to a new user they'd be risking both of those goals.


There is no vetting process. You request it, they grant it. Period.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Thu Aug 16, 2012 9:08 pm

dreistul wrote:Alan may very well be referring directly to me, since he granted a few of my unlock requests the other day.


I doubt Alan was referring specifically to anyone in particular. This has been an ongoing problem for quite some time. If he thought you were being destructive, he probably wouldn't have granted your unlock requests, or you would've heard from him about how to edit properly.

I don't know about other CMs, but I go back to unlock requests that I've responded to and if I see something done wrong, I PM the editor in question and let them know what the problems are.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Fri Aug 17, 2012 1:43 pm

hurley108 wrote:I run Firefox.


That's your problem. WME is developed for Chrome. Everybody has that problem in Firefox.
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Re: Map Editor version (August 12, 2012) Official Feedback

Postby jasonh300 » Sun Aug 19, 2012 4:47 pm

Post requests for level 6 unlocks in the Unlock thread, or PM me. Any of the Champs can handle it for you.
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